Upcoming Paint Ball Frenzy August 14th - 16th, 2015

Paintball Frenzy 2 to be held August 14th - 16th, 2015

“PAINTBALL FRENZY 2”

CAMPOREE

August 14th - 16th, 2015

CAMP FAWCETT

ENLISTING all currently registered Boy Scout, Venture, and Explorer Scouts OPEN TO ALL SCOUTS IN OR OUT OF COUNCIL.

Dear Scouts and Scouters,    

Your troop/crew/post is invited to attend “PAINTBALL FENZY 2” Camporee! 

The camporee is scheduled for August 14th through 16th at Camp Fawcett. This camporee will be both a patrol competition and a troop campsite competition. It is strongly recommended that scouts practice these skills prior to the camporee.    

Please go to www.inteliscout.com  and register for the camporee, and make sure to visit the Winter Garden District website at www.swtxscouts.org for updates, articles, and photos.

Please feel free to contact us if you have any questions or want to volunteer to sign up for a station or service.  We look forward to seeing everyone at the “PAINTBALL FRENZY 2” Camporee.

Yours in Scouting,

Jim Maixner

Humberto “Beto” Torres Jr.

Camp Director

Program Director

(830) 968-2140

(830) 900-4354

[email protected]

[email protected]

Fees

All fees can be paid with cash, check or credit. Checks are to be paid to the Texas Southwest Council, BSA. After a Troop has successfully completed registration, an electronic receipt will be provided for personal records. A late fee of $5.00 will be added per individual after August 1st

Before May 1st

Youth Fee

$10.00

Adult Fee

$5.00

Camporee Events

            All event areas will open after breakfast, approximately 9 am. Each unit will have an assigned starting point for the day’s events. The camp is spread out so this will alleviate any backups in the evening. You will be told your starting event at registration or at the SPL meeting.

Event Check-In Procedures

            Every patrol reporting to the program area must let the event judge know there troop/crew/post #, and patrol name. If all members are not at their event you will not be able to begin or participate. This is a very important safety precaution.

Text Box: Scout Activities<br />
The activities consist of 7 stations that each troop/crew/post will rotate though during the course of the day, and a campsite competition. The troop/crew/post(s) will move from station to station in an assigned sequence. The stations may require the use of a scout skill, may be educational, or just fun. Each activity should be approximately 20 minutes with time allotted for travel among the stations. </p>
<p>A preliminary description of the stations and how they may be scored is listed on the following pages.  Troops/crews/posts will be judged on completing the objective, troop/crew/post involvement, and cleanup of each activity. </p>
<p>Troops/crews/posts should be prepared for possible changes. </p>
<p>***If time is needed to complete any event, than it will be done after lunch before Tic-Tack-Toe.</p>
<p>Schedule

Friday

 

5:30-8:00 pm

Check In

9:00 pm

Cracker Barrell/SPL Meeting

11:00 pm

Lights Out

 

Saturday

 

7:00-8:30 am

Breakfast

8:45 am

Opening Flag Ceremony

9:00 am

Station #1

9:20 am

Station #2

9:40 am

Station #3

10:00 am

Station #4

10:20 am

Station #5

10:40 am

Station #6

11:00 am

Station #7

11:00 am to Noon

Lunch

Noon to 2:30 pm

Free Time

2:45 pm

Tic-Tack-Toe Shoot Off

3:30 to 5:00 pm

Free Swim

5:30 pm

Closing Flag Ceremony

5:30 to 6:00 pm

Award Ceremony

Scout Activities

The activities consist of 7 stations that each troop/crew/post will rotate though during the course of the day, and a campsite competition. The troop/crew/post(s) will move from station to station in an assigned sequence. The stations may require the use of a scout skill, may be educational, or just fun. Each activity should be approximately 20 minutes with time allotted for travel among the stations.

A preliminary description of the stations and how they may be scored is listed on the following pages.  Troops/crews/posts will be judged on completing the objective, troop/crew/post involvement, and cleanup of each activity.

Troops/crews/posts should be prepared for possible changes.

***If time is needed to complete any event, than it will be done after lunch before Tic-Tack-Toe.

Procedure: This event is a unit competition. Each scout troop will from one line in front of their pirate platform. The first player runs to the platform and will put down the gang plank to cross to other pirate platform. The scout walk across to other platform and will shoot and knock down a pirate ship target. He replaces paint gun to its table and goes across to other platform and down and tags his next player. This continues till all targets are down and the last player has to pull back the gang plank and raise the pirate flag to finish and stop the time. The scout troop/crew/post’s time is recorded. Once all times are in, the two fastest times will compete against each other for first and second. At no time is a scout running with a paint gun in his hands. Each scout shall be wearing safety glasses during this event and all other events.

Scoring: Each troop/crew/post will be judged on their time to complete the course

TARGET O’s

Procedure: This event is a unit competition as well as an individual competition. Each scout will be given five paintball to shoot at four different sized targets. The scout will be asked to shot in the kneeling, standing, and prone position. On the fourth shot, the scout may choose whichever position they like. The targets are worth anywhere from 1-4, with the smallest target O being worth 4 points, and the largest target O being worth 1 point. The scout may chose whichever target O he/she believe will yield them the highest score.

Scoring: Each troop/crew/post will be judged on their total number of points earned.

SNIPER SHOT

Procedure: This event is a 2 scout unit competition. Each scout unit will be given a GPS with coordinates to specific locations. The scout unit will be asked to find the location of the target and shot the target. Each scout must rotate after each location so they both use the gps and paintball gun.

Scoring: Each troop/crew/post on their time to find the correct target and shot it accurately.

GET THE MESSAGE

Equipment: Signal flag and secret message of 30 letters for each patrol, paper and pencil for each Scout

Procedure: Each patrol has one signaler and one dictator. These two players are sent 40 yards or more away from the rest of the patrol and given a secret message to send with the signal flag. The rest of the patrol members are the receivers. When the message is sent, each receiver writes the message on his paper and shoots the messaged target. There must be no communication between receivers in the patrol. The signaler may repeat the message twice, but he may send it slowly enough to be understood by all his patrol members. The judge compares message to targets shot and collects time spent in case of ties. 

Scoring: Message to targets shot and time for ties. The patrol with the most right targets and fastest time in case of ties wins.

KING PIN

Procedure: This event is an individual competition. Each scout will be given a group of bowling pins to shot.  The scout will be asked to knock down all the bowling pins.

Scoring: The scout to shot down all the bowling pins the fastest wins.

OBSTACLE COURSE

Procedure: Each scout will run through an obstacle, designed to challenge his or her physical fitness and marksmanship. The instructor will signal each scout and he/she will run the course. This event is an individual and unit competition.

Scoring: Each troop/crew/post will be judged on their time to complete the course as well as their accuracy on hitting all the targets.

NAME THAT MERIT BADGE

Procedure: A picture of merit badges will be put on a plywood back stop. Each troop will be told a name of a merit badge and the scout has to shot the right target, once a target is hit (right or wrong) the next player in the troop steps forward for his turn. This continues till all merit badges are given to the troop. This will be timed also in case of a tie.

Scoring: the most right merit badges shot wins, if there's a tie than the fastest time takes the win.

TIC-TACK-TOE SHOOT OFF

Procedure: Each troop/crew/post will be given a tic-tack-toe board. The instructor will ask one scout to step forward and answer a scouting related question. If the scout answers the question correctly, then he/she will shot one paintball. If the scout answers the questions incorrectly, then he/she will not shoot a paintball, and the next scout will step forward. The objective of the game is for a troop to make an “X” on the tic-tac-toe board the fastest.

Scoring: Each troop/crew/post will be judged on the ability to make an “X” on the tic-tac-toe-board, the number of correct answers, and fastest time. The troop/crew/post who does the best in these three categories will win.